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	<title>inoperanteonline &#187; warlock</title>
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		<title>Five years of World of Warcraft &#8211; What have I learned?</title>
		<link>http://inoperanteonline.com/2009/11/five-years-of-world-of-warcraft-what-have-i-learned/</link>
		<comments>http://inoperanteonline.com/2009/11/five-years-of-world-of-warcraft-what-have-i-learned/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 11:49:16 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[5th anniversary]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[burning crusade]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[karazhan]]></category>
		<category><![CDATA[mount hyjal]]></category>
		<category><![CDATA[night elf]]></category>
		<category><![CDATA[onyxia]]></category>
		<category><![CDATA[patch 3.3]]></category>
		<category><![CDATA[serpentshrine cavern]]></category>
		<category><![CDATA[sunwell]]></category>
		<category><![CDATA[trial of the crusade]]></category>
		<category><![CDATA[ulduar]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[warrior]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://inoperanteonline.com/?p=521</guid>
		<description><![CDATA[Here we are then, five years down the line (or 15 years for Warcraft) since World of Warcraft was launched by Blizzard. And I&#8217;m STILL playing. Why? What is it about WoW that keeps me coming back? What have I learned? When I rolled my first character in 2004, a Night Elf Warrior whose name]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-bottom: 5px; margin-top: -45px; margin-right: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Finoperanteonline.com%2F2009%2F11%2Ffive-years-of-world-of-warcraft-what-have-i-learned%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Finoperanteonline.com%2F2009%2F11%2Ffive-years-of-world-of-warcraft-what-have-i-learned%2F&amp;source=Inoperante2&amp;style=normal" height="61" width="50" /><br />
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<p><a href="http://inoperanteonline.com/wp-content/uploads/2009/11/wow-anniversary.jpg"><img class="alignright size-full wp-image-522" title="wow-anniversary" src="http://inoperanteonline.com/wp-content/uploads/2009/11/wow-anniversary.jpg" alt="wow-anniversary" width="300" height="198" /></a>Here we are then, five years down the line (or 15 years for Warcraft) since World of Warcraft was launched by Blizzard. And I&#8217;m STILL playing. Why? What is it about WoW that keeps me coming back? What have I learned?</p>
<p>When I rolled my first character in 2004, a Night Elf Warrior whose name now escapes me, I didn&#8217;t know what I was doing. <a title="ALTernative Universe" href="http://inoperanteonline.com/2009/10/alternative-universe/" target="_self">I&#8217;ve covered this before</a> but that failed attempt sent me running from WoW for a couple of months. I didn&#8217;t <em>get it</em>. Something brought me back, however, and my second character and still my main, <a title="Inoperante Armory Link" href="http://eu.wowarmory.com/character-sheet.xml?r=Ahn%27Qiraj&amp;n=Inoperante" target="_blank">Inoperante</a> the Undead Warlock, has kept me going for almost that full five years.</p>
<p>I&#8217;ve tried to work out why. When I first started I as very much a solo player, levelling and speccing randomly, still not knowing what I was doing, really, but nevertheless progressing. And that is key to World of Warcraft&#8217;s success over the years.</p>
<p>Blizzard have cleverly expanded the game to make players strive to better themselves. Whether it was improving gear, clearing raids &#8211; and vanilla raiding was infinitely harder than it is today, believe me &#8211; or exploring new areas, Blizzard have introduced just enough at all the right times to keep people coming back.</p>
<p>Of course, I&#8217;m not an idiot &#8211; Blizzard create things that basically become time sinks, forcing you to spend hours and hours doing very silly things to achieve, in reality, very little. It&#8217;s the secret behind their revenue stream. You WILL continue to pay your subscription while you have things to do. Knowing that it is a waste of time doesn&#8217;t change the fact that the game is designed to goad you on.</p>
<p>It is an addictive game. For some, dangerously so. We&#8217;ve all heard stories of people who have ruined their lives by spending far too much time on the game. Thankfully, those people are few and far between and, I believe, had much deeper issues than the game itself.</p>
<p>I have spent such a significant amount of time on the game that to give up now would feel like quitting. And therein lies Blizzard&#8217;s other secret. If they can get you to do enough, you will not want to give up.</p>
<p>With the Burning Crusade they introduced a whole new way of keeping you hooked. Raising reputation for greater rewards wasn&#8217;t new, but boy, did they take it to a new level with BC. New raids, especially Karazhan, that were accessible by the many, not the few, were genius introductions. They didn&#8217;t forget their hardcore though, and introduced the Sunwell, Serpentshrine Cavern, Mount Hyjal and the like.</p>
<p>It was hard to &#8216;finish&#8217; Burning Crusade &#8211; I still haven&#8217;t. But each player did eventually reach their personal limit with it. Some took a break, myself included. And just in time, Blizzard rolled out Wrath of the Lich King and subsequent patches. It drew us all back. Ulduar then Onyxia and the Trial of the Crusade. It has been non-stop and continues soon with Icecrown. Wrath of the Lich King has maintained interest at unprecedented levels.</p>
<p>The Achievements system was a GENIUS stroke. It allows even the solo player to strive for more and more. Truly genius.</p>
<p>They have, however, made mistakes. Ulduar was by far the hardest raid introduced since Karazhan but when they introduced Trial of the Crusade few but the hardcore had cleared it. ToC, so much easier, drew people away from Ulduar and it lies, even for my Guild, not quite complete. Yogg-Saron survives for <a title="GANK Inc" href="http://gank-inc.com" target="_blank">GANK Inc</a> and it has proved frustrating for me and my raid leaders. Onyxia had much the same effect.</p>
<p>The ability to get T9 gear from daily Heroics was a bitter blow for the hardcore player too, who felt that they had spent far too much time chasing it to allow just anyone to access it. They had a point.</p>
<p>These, though, are minor errors and have not damaged Blizzard&#8217;s income or reputation enough for them to worry about.</p>
<p>It is ironic that on the 5th anniversary of WoW I find myself burned out. I have had enough, there is little left for me to do that I <em>can</em> do and not enough for me to do that I <em>can&#8217;t</em> do as a semi-casual player. But Blizzard are set to do it again. Icecrown will launch before Christmas and I will be drawn back to new dungeons, new achievements and new loot.</p>
<p>I&#8217;m not sure how long that appeal will last. Right the way up to <a title="CATACLYSM: First Impressions" href="http://inoperanteonline.com/2009/08/cataclysm-first-impressions/" target="_self">Cataclysm</a>? It seems doubtful, but then I don&#8217;t know what patch 3.3 entails fully, so you never know. But it does ensure I will be playing for a few more months at least. Cataclysm WILL draw me back and for a year at least I would think.</p>
<p>But will I be playing in another five years? That depends on Blizzard and what they can do with the game over that time. Every dog has its day, even WoW, but when that day will be I don&#8217;t know.</p>
<p>One thing is for sure &#8211; Blizzard deserve all the credit in the world for producing such an enthralling, delightful and long running game as World of Warcraft and long may it continue. In the meantime, enjoy <a title="WoW Anniversary Site" href="http://www.wow-europe.com/wowanniversary/" target="_blank">the anniversary site</a> they have produced. It contains (or will contain) interviews with the creators, video features and the Battlecry Mosaic (go look for yourself!).</p>
<p>For the Horde!</p>
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		<title>ALTernative Universe</title>
		<link>http://inoperanteonline.com/2009/10/alternative-universe/</link>
		<comments>http://inoperanteonline.com/2009/10/alternative-universe/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 11:45:37 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[alliance]]></category>
		<category><![CDATA[alts]]></category>
		<category><![CDATA[blood elf]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[death knight]]></category>
		<category><![CDATA[draenei]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[dwarf]]></category>
		<category><![CDATA[gnome]]></category>
		<category><![CDATA[goblin]]></category>
		<category><![CDATA[horde]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[icecrown]]></category>
		<category><![CDATA[mage]]></category>
		<category><![CDATA[night elf]]></category>
		<category><![CDATA[orc]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[priest]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[shaman]]></category>
		<category><![CDATA[tauren]]></category>
		<category><![CDATA[troll]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[warrior]]></category>
		<category><![CDATA[worgen]]></category>

		<guid isPermaLink="false">http://inoperanteonline.com/?p=502</guid>
		<description><![CDATA[The thing that makes World of Warcraft so enduring &#8211; playability, diversity and sheer size aside &#8211; is the ability to have more than one character. We all, I would think, have what we consider our mains. In my case, it is, of course, my Undead Warlock, Inoperante. He is my raiding and achievement toon]]></description>
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<div class="wp-caption alignright" style="width: 316px"><img title="ALTs" src="http://z.hubpages.com/u/1335608_f496.jpg" alt="Im bringing back up..." width="300" /><p class="wp-caption-text">I&#39;m bringing back up...</p></div>
<p>The thing that makes World of Warcraft so enduring &#8211; playability, diversity and sheer size aside &#8211; is the ability to have more than one character.</p>
<p>We all, I would think, have what we consider our mains. In my case, it is, of course, my Undead Warlock, <a title="Inoperante Armory Link" href="http://eu.wowarmory.com/character-sheet.xml?r=Ahn%27Qiraj&amp;n=Inoperante" target="_blank">Inoperante</a>. He is my raiding and achievement toon (whore, <a title="GANK Inc" href="http://gank-inc.com" target="_blank">my Guild</a> would say!) and the one I began life in Azeroth with (if you ignore the failed attempt at a Night Elf Warrior that is).</p>
<p>But one can get very bored playing one character all the time, especially when the only thing left in the game to do is raid &#8211; and the same raids at that. The urge to log in each day fades until you end up not bothering to play at all.</p>
<p>So we turn to our ALTs. There are members of my Guild that have so many ALTs at level 80 it&#8217;s untrue. Me, I have just one, <a title="Slabs Armory Link" href="http://eu.wowarmory.com/character-sheet.xml?r=Ahn'Qiraj&amp;n=Slabs" target="_blank">Slabs</a>, my Tauren Warrior. Running a Guild lacking tanks kind of puts the onus on you to level one &#8211; so I did. In retrospect I should probably have rolled a Paladin for that task, but I did always want a warrior, hence the Night Elf anomaly!</p>
<p>It&#8217;s amazing how quickly I got him geared too. A few runs of <a title="Trial of the Champion" href="http://www.wowwiki.com/Trial_of_the_Champion" target="_blank">Trial of the Champion</a>, part runs of <a title="Ulduar" href="http://www.wowwiki.com/Ulduar" target="_blank">Ulduar</a> and one full run of <a title="Trial of the Crusader" href="http://www.wowwiki.com/Trial_of_the_Crusader" target="_blank">Trial of the Crusader</a> and I can tank most bosses (skills aside &#8211; they lack, as my Guild mates would tell you!). Not only that, I can, without any effort, put out over 3,000 DPS in my Arms spec.</p>
<p>This has helped me retain my love for a game that otherwise <em>would</em> have bored me eventually.</p>
<p>And yet&#8230;there are classes and races I just cannot and will not play. For starters I am Horde. I will always be Horde. I cannot, for some reason, play Alliance. Despite starting there in my WoW career, I just can&#8217;t do it. What that says about me, I don&#8217;t know&#8230;</p>
<p>I am indifferent to the Night Elves, Humans and Draenei but I hate &#8211; HATE &#8211; Gnomes. I gank every one I see, I have to.</p>
<p>Dwarves, however, is a different story. I could play a Dwarf. Nothing stupid like a Warrior, but a Dwarf Hunter &#8211; yes, I could play that. If it wasn&#8217;t for the Alliance connection I <em>would</em> have a Dwarf. Bless there little woollen socks.</p>
<p>Other classes I won&#8217;t (can&#8217;t) play are Mages and Rogues. I simply cannot level a Mage, I just don&#8217;t have what it takes to make it <em>work</em> for me. I don&#8217;t enjoy it. Rogues are less annoying, but I find the early levelling really slow. The DPS just isn&#8217;t high enough for me to feel like I can progress.</p>
<p>Death Knights are clearly overpowered. I have one, <a title="Juggernought Armory Link" href="http://eu.wowarmory.com/character-sheet.xml?r=Ahn%27Qiraj&amp;n=Juggernought" target="_blank">Juggernought</a>, that I play purely for the stress relieving damage output! I could never play one seriously though. Paladins are also overpowered, but in a more acceptable way. However, I find the 12-25 levels SO difficult to get through. I made it to 30 once&#8230;but have since deleted him. I regret it now&#8230;</p>
<p>I have a level 50-odd Hunter who I pop on now and then &#8211; though it has been a while! Hunters are fun but too similar to my Warlock to bother with too much.</p>
<p>So with Slabs happily gearing up and still questing for Gold, Inoperante very much my main, what am I doing now? Something, I am told, is insane &#8211; levelling a Priest&#8230;as Holy! My thinking is that I have a DPS and Tank class&#8230;I need a Healer. Logical, right?</p>
<p>Well, maybe, maybe not&#8230;but it&#8217;s the challenge that will keep me interested in World of Warcraft for many months to come. It will fill the gap between Icecrown coming out (surely less than a week or two now?) and <a title="World of Warcraft: Cataclysm" href="http://www.wow-europe.com/cataclysm/" target="_blank">Cataclysm</a> launching (and then we&#8217;ll have Goblins and Worgen to play with!), that&#8217;s for sure.</p>
<p>And who knows&#8230;maybe, just MAYBE, one of these characters will supplant Inoperante as my main. I hear that happens too&#8230;</p>
<p><strong><em>Do you use ALTs to keep your interest up? What classes and/or races do you favour or can you simply not play? Let me know in the comments.</em></strong></p>
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		<item>
		<title>Pretty Pictures #1</title>
		<link>http://inoperanteonline.com/2009/08/pretty-pictures-1/</link>
		<comments>http://inoperanteonline.com/2009/08/pretty-pictures-1/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 22:46:24 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[illumination]]></category>
		<category><![CDATA[inoperante]]></category>
		<category><![CDATA[mounts]]></category>
		<category><![CDATA[warlock]]></category>

		<guid isPermaLink="false">http://inoperanteonline.com/?p=422</guid>
		<description><![CDATA[]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Finoperanteonline.com%2F2009%2F08%2Fpretty-pictures-1%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Finoperanteonline.com%2F2009%2F08%2Fpretty-pictures-1%2F&amp;source=Inoperante2&amp;style=normal" height="61" width="50" /><br />
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<div id="attachment_425" class="wp-caption aligncenter" style="width: 310px"><a href="http://inoperanteonline.com/wp-content/uploads/2009/08/WoW-2009-08-30-22-17-06-51.jpg"><img class="size-medium wp-image-425" title="Illumination" src="http://inoperanteonline.com/wp-content/uploads/2009/08/WoW-2009-08-30-22-17-06-51-300x178.jpg" alt="Illumination in all her glory" width="300" height="178" /></a><p class="wp-caption-text">Illumination in all her glory</p></div>
<div id="attachment_424" class="wp-caption aligncenter" style="width: 310px"><a href="http://inoperanteonline.com/wp-content/uploads/2009/08/WoW-2009-08-30-20-32-07-39.jpg"><img class="size-medium wp-image-424" title="Riding" src="http://inoperanteonline.com/wp-content/uploads/2009/08/WoW-2009-08-30-20-32-07-39-300x178.jpg" alt="Riding in style" width="300" height="178" /></a><p class="wp-caption-text">Riding in style</p></div>
<div id="attachment_423" class="wp-caption aligncenter" style="width: 310px"><a href="http://inoperanteonline.com/wp-content/uploads/2009/08/WoW-2009-08-30-20-31-42-43.jpg"><img class="size-medium wp-image-423" title="Steel Horse" src="http://inoperanteonline.com/wp-content/uploads/2009/08/WoW-2009-08-30-20-31-42-43-300x178.jpg" alt="One Pale Rider of the Four Steel Horsemen of the Apocolypse" width="300" height="178" /></a><p class="wp-caption-text">One Pale Rider of the Four Steel Horsemen of the Apocolypse</p></div>
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		<title>CATACLYSM: First impressions</title>
		<link>http://inoperanteonline.com/2009/08/cataclysm-first-impressions/</link>
		<comments>http://inoperanteonline.com/2009/08/cataclysm-first-impressions/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 13:08:29 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[azeroth]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[blood elf]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[draneii]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[dwarf]]></category>
		<category><![CDATA[eastern kingdoms]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[gnome]]></category>
		<category><![CDATA[goblins]]></category>
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		<category><![CDATA[paladin]]></category>
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		<category><![CDATA[professions]]></category>
		<category><![CDATA[races]]></category>
		<category><![CDATA[shaman]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[tauren]]></category>
		<category><![CDATA[troll]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[warrior]]></category>
		<category><![CDATA[worgen]]></category>

		<guid isPermaLink="false">http://inoperanteonline.com/?p=383</guid>
		<description><![CDATA[What blog even vaguely related to World of Warcraft would be complete without a post (or million) on Cataclysm? None is the answer. So here are my first impressions on the various eye-popping revelations from Blizzcon Day One. Let&#8217;s start with what is probably the most talked about point; new races. New Races For the]]></description>
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<p>What blog even vaguely related to World of Warcraft would be complete without a post (or million) on Cataclysm? None is the answer. So here are my first impressions on the various eye-popping revelations from Blizzcon Day One.</p>
<p>Let&#8217;s start with what is probably the most talked about point; new races.</p>
<h2>New Races</h2>
<div id="attachment_390" class="wp-caption alignright" style="width: 310px"><a href="http://inoperanteonline.com/wp-content/uploads/2009/08/goblins.jpg" target="_blank"><img class="size-medium wp-image-390 " title="New Goblin Race" src="http://inoperanteonline.com/wp-content/uploads/2009/08/goblins-300x225.jpg" alt="New Goblin Race" width="300" height="225" /></a><p class="wp-caption-text">New Goblin Race</p></div>
<p>For the Horde, Goblins. For the Alliance, Worgen.</p>
<p>As a dedicated Horde player I feel a little cheated by this. Worgens are COOL. Goblins are small Orcs or green Gnomes. I HATE gnomes. Having said that, Blizzard has previewed some pretty cool things for the Goblin race, including:</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Rocket Jump &#8211; Activate your rocket belt to jump up to 20 yards, every 2 min</li>
<li>Rocket Barrage &#8211; Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)</li>
<li>Time is money &#8211; Cash in on a 1% increase to attack and casting speed.</li>
<li>Best Deals Anywhere &#8211; Best possible gold discount, regardless of reputation.</li>
<li>Pack Hobgoblin &#8211; Calls in your personal servent, allowing you bank access every 30 min.</li>
<li>Better Living Through Chemistry &#8211; Alchemy skill +15, Your potions give more health / mana</li>
<li>Goblins can be all classes except Paladin or Druids</li>
</ul>
<p>I like the gold discount, the Hobgoblin and the rocket belt ideas. I envisage a LOT of Goblin bank ALTs! I will certainly abandon my level 20 Druid for a new Goblin bank ALT.</p>
<p>Goblins will be able to be any class except Paladins and Druids. Which makes sense, though a caster Goblin seems very odd to me! On to the Worgen then.</p>
<div id="attachment_392" class="wp-caption alignright" style="width: 310px"><a href="http://inoperanteonline.com/wp-content/uploads/2009/08/worgen.jpg" target="_blank"><img class="size-medium wp-image-392 " title="New Worgen Race" src="http://inoperanteonline.com/wp-content/uploads/2009/08/worgen-300x232.jpg" alt="New Worgen Race" width="300" height="232" /></a><p class="wp-caption-text">New Worgen Race</p></div>
<p>The Lore states that the gates to Gilneas have been destroyed but the Humans have been transformed into Worgen and are befriended by the Night Elves. Ok then. I can buy that. I would just have liked them to have been befriended by the Blood Elves, that&#8217;s all. Seriously&#8230;they are cool. Blizzard, however, have managed to temper my annoyance. I had been under the impression that Worgen form would have given some kind of boost to the character, but no. It is cosmetic.</p>
<p>When not in combat you can choose to be in Worgen or Human form but when in combat you automatically enter Worgen form. Your stats remain dependent on level, talents and gear. Ok, nice. And a nice touch, I like it. So skills then?</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Darkflight &#8211; Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.</li>
<li>Viciousness &#8211; Increase damage by 1%.</li>
<li>Abberation &#8211; Reduced duration on Curses and Diseases used against you by 15%.</li>
<li>Flayer &#8211; Skinning skill +15, you skin creature fast, and you don&#8217;t even need a knife.</li>
<li>Worgens can be all classes except Paladins or Shamans</li>
</ul>
<p>Nice skills. Not overpowered. Just nicely balanced and they make sense. The class thing I find odd. Worgen Priest seems at odds with the race to me, but maybe that&#8217;s a personal thing. It does, however, bring us onto something else in Cataclysm. New Race / Class combinations.</p>
<h2>Race / Class Combos</h2>
<div id="attachment_394" class="wp-caption alignright" style="width: 310px"><a href="http://inoperanteonline.com/wp-content/uploads/2009/08/race-class-combos.jpg" target="_blank"><img class="size-medium wp-image-394 " title="Race / Class Combos" src="http://inoperanteonline.com/wp-content/uploads/2009/08/race-class-combos-300x222.jpg" alt="Race / Class Combinations (click to enlarge)" width="300" height="222" /></a><p class="wp-caption-text">Race / Class Combinations (click to enlarge)</p></div>
<p>Horde in brief:</p>
<ul>
<li>Orc Mage</li>
<li>Undead Hunter</li>
<li>Tauren Paladin</li>
<li>Tauren Priest</li>
<li>Troll Druid</li>
<li>Blood Elf Warrior</li>
</ul>
<p>Alliance in brief:</p>
<ul>
<li>Human Hunter</li>
<li>Dwarf Mage</li>
<li>Dwarf Shaman</li>
<li>Night Elf Mage</li>
<li>Gnome Priest</li>
</ul>
<p>First thing to notice here is that the Dranei get no new classes to play. When you look at what they had left (Rogue, Warlock and Druid) you can see why, though I feel a Druid could have been done. The Horde now have two Druid races after all.</p>
<p>The coolest combination? Undead Hunter &#8211; IF when you tame a pet it becomes diseased like the animals in Felwood or skeletal like&#8230;like&#8230;skeletal mounts I guess! Awesome. I&#8217;m hoping. The Tauren Paladin has the potential to look fantastic. Size does matter to me, even though I play Undead. My Tauren Warrior exists purely becuase I wanted a BIG character! Troll Druid should be fun. I am assuming cat, bear, moonkin and tree forms will look different to the Tauren versions. Uglier, somehow&#8230;</p>
<p>On the Alliance side there is very little to get excited about. A Human Hunter should have been in the game from the start. A Night Elf mage might prove to look very nice. The Dwarf Shaman, however, will be really good fun to play I would think. Looking forward to seeing them running around as there are very few Dwarves on my server.</p>
<h2>The Map</h2>
<p>Where we will all be playing is going to change the way we view this game forever. Take a look at <a title="World of Warcraft: Cataclysm Trailer Video" href="http://www.wow-europe.com/cataclysm/media/?autoplay=true#video" target="_blank">the trailer</a> on the <a title="World of Warcraft: Cataclysm" href="http://www.wow-europe.com/cataclysm/" target="_blank">official Cataclysm website</a>. Take a look at the map below. The world has changed. Forever. Kalimdor and the Eastern Kingdoms have been torn asunder and we now have to learn it all again. How fantastic is that!</p>
<div id="attachment_384" class="wp-caption aligncenter" style="width: 310px"><a href="http://inoperanteonline.com/wp-content/uploads/2009/08/cataclysm-map.jpg" target="_blank"><img class="size-medium wp-image-384  " title="Cataclysm: Azeroth Map" src="http://inoperanteonline.com/wp-content/uploads/2009/08/cataclysm-map-300x228.jpg" alt="World of Warcraft: Cataclysm" width="300" height="228" /></a><p class="wp-caption-text">World of Warcraft: Cataclysm</p></div>
<p>What we have here is basically World of Warcraft 2. Areas that currently exist but serve no purpose are going to open up. All new areas, starter zones (level 1-15) for the Goblin and Worgen races, new dungeons and raids and old dungeons and raids revamped&#8230;hang on.</p>
<p>Old dungeons and raids revamped? Which?</p>
<h2>Dungeons &amp; Raids</h2>
<p>Those of us who have been playing since before the Burning Crusade remember some encounters with fondness but know we&#8217;ll never see them again, even if we reroll. Until now.</p>
<p>Onyxia&#8217;s Lair will be done in 3.2.2 and a lot of people are excited about this. Cataclysm will see the Deadmines revamped&#8230;but for me&#8230;oh, yes&#8230;Shadowfang Keep gets brought up to speed! One of THE best dungeons in the game and so infrequently run. I sometimes run <a title="Inoperante Armory Link" href="http://eu.wowarmory.com/character-sheet.xml?r=Ahn%27Qiraj&amp;n=Inoperante" target="_blank">Inoperante</a> through there for nostalgic reasons. Can&#8217;t wait to run it at 80-85 properly.</p>
<p>So far we know this:</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron&#8217;s Keep, Ragnaros will be here and he&#8217;s really pissed.</li>
<li>Uldum will feature two new dungeons, the Lost City of Tol&#8217;vir and the Halls of Origination (a titan city)</li>
<li>Grim Batol will have a level-up dungeon and a raid instance.</li>
<li>Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.</li>
<li>The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.</li>
<li>Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.</li>
</ul>
<p>How exciting. You&#8217;ll see on the map above where the new zones and dungeons will be. And it is fantastic see that Grim Batol has a purpose now.</p>
<h2>Other News</h2>
<p>There is so much in this expansion that it would be impossible to cover it all in one post and this is already getting lengthy, so a few other things that caught my eye are:</p>
<h3>85 Level Cap</h3>
<p>Just the right amount. Another 10 levels would prove to be a grind and a mad rush that meant you missed most of the content. Hopefully only five levels will allow people to take their time and enjoy. Except for those Guilds that simply MUST be the world/continent/realm first to complete endgame of course&#8230;</p>
<h3>Warlock Shard Changes</h3>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.</li>
<li>Soul Shards will be integrated to the user interface. (Just like Death Knight runes)</li>
<li>You get three shards per fight, they will regen very quickly out of combat.</li>
<li>It will be possible to get more for long fights or mistakes through Drain Soul.</li>
<li>Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.</li>
<li>Empowered Searing Pain : Next 3 Searing Pains crit</li>
<li>Empowered Summon Demon : Instant Cast</li>
<li>Empowered Soulfire : Instant Cast</li>
<li>Empowered Fear : Instant Cast</li>
<li>Empowered Death Coil : Longer Horror, more healing received.</li>
<li>They are only used in combat, summons or demons won&#8217;t use your shards.</li>
</ul>
<p>In theory &#8211; this will make life easier and will alter the dynamics of playing a Warlock just the right amount. It will certainly be nice to have an extra 32 bag slots&#8230;</p>
<h3>Path of the Titans</h3>
<p>The general idea is that while their won&#8217;t be huge changes to talent trees, you&#8217;ll just get more points and more direction in speccing your character to be more fun. We&#8217;ll see how this works out.</p>
<h2>Conclusion</h2>
<p>Cataclysm is going to give WoW a whole new lease of life. Stuck at 11 million(!) subscribers, Blizzard have clearly decided that this is necessary if they are to push on to 15 million+. For new players it should make the game more fun, more engaging. For existing players, even those who go back to 2004, this will be a breath of fresh air. There is nothing, so far, that I haven&#8217;t been at least interested in and at most thrilled by.</p>
<p><strong>To be covered in separate posts: Professions, Itemisation, Lore, New Zones</strong></p>
]]></content:encoded>
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		<title>Sex me (and my demon) up!</title>
		<link>http://inoperanteonline.com/2009/07/sex-me-and-my-demon-up/</link>
		<comments>http://inoperanteonline.com/2009/07/sex-me-and-my-demon-up/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 09:25:49 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[demons]]></category>
		<category><![CDATA[doomguard]]></category>
		<category><![CDATA[felguard]]></category>
		<category><![CDATA[imp]]></category>
		<category><![CDATA[infernal]]></category>
		<category><![CDATA[mounts]]></category>
		<category><![CDATA[patch 3.2]]></category>
		<category><![CDATA[succubus]]></category>
		<category><![CDATA[voidwalker]]></category>
		<category><![CDATA[warlock]]></category>

		<guid isPermaLink="false">http://inoperanteonline.com/?p=342</guid>
		<description><![CDATA[Blizzard&#8217;s recent Q&#38;A regarding Warlocks (back at the start of July) raised some interesting questions about aesthetics. I haven&#8217;t gotten round to addressing this particular subject until now, but here we go. First, a bit of background&#8230; Most discussion surrounding Warlocks as we approach a patch revolves around DPS, nerfs and &#8220;what are they going]]></description>
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<div id="attachment_348" class="wp-caption alignright" style="width: 310px"><img class="size-full wp-image-348" title="Succubus" src="http://inoperanteonline.com/wp-content/uploads/2009/07/succubus.jpg" alt="Now if she looked like THIS..." width="300" height="400" /><p class="wp-caption-text">Now if she looked like THIS...</p></div>
<p>Blizzard&#8217;s recent Q&amp;A regarding Warlocks (back at the start of July) raised some interesting questions about aesthetics. I haven&#8217;t gotten round to addressing this particular subject until now, but here we go. First, a bit of background&#8230;</p>
<p>Most discussion surrounding Warlocks as we approach a patch revolves around DPS, nerfs and &#8220;what are they going to do to hurt us now?&#8221;. However, the news of new skins for Druids, I&#8217;m sure celebrated by our tree/bear/cat/freaky hairy caster friends, has raised the question of a much needed overhaul to us &#8216;locks and, more importantly, our demons.</p>
<p>Here&#8217;s what <strong>Ghostwalker</strong> had to say when the question of our own looks was raised:</p>
<blockquote><p><strong>Q.</strong><span style="font-weight: bold;"> Are there any plans to allow warlocks to slightly customize or change the appearance of their pets? </span><br style="line-height: 0.5em;" /><br style="line-height: 0.5em;" />A.This is something we are discussing. There are several voidwalker and imp models we could use pretty easily and it might be nice to add more felhounds and succubi. This isn&#8217;t a high priority, but something we would like to eventually get around to improving. We are discussing whether this is simply just random variation (like the names) or whether it becomes an even bigger feature.</p></blockquote>
<p>Alright, it&#8217;s not a high priority but it is nice to know they are discussing it (if you believe what is said in these Q&amp;As). It won&#8217;t be Patch 3.2 &#8211; we don&#8217;t know <em>when</em> it will be. But&#8230;there&#8217;s hope. So what do we want to see?</p>
<p>Here&#8217;s my thoughts.</p>
<h3>Imp</h3>
<p>I like the imp as he is. He is meant to be small with big ears. But what about a different colour? If it were up to me I&#8217;d have a black one or maybe a purple one. Green is so dull. Also, if they do change our fire spells to green, he&#8217;ll get a little lost in the action. More than he does now! No major changes required here by me, just give me the option to customise his colour &#8211; say he was summoned from a different realm or something, whatever it takes!</p>
<h3>Voidwalker</h3>
<p>The blueberry has much potential. Colour, armour, facial features, size. For me a change to his armour would suffice, much like the voidwalkers in Hellfire Peninsula. They are shadow mobs, so blue or black are your only real colour options to my mind. So let&#8217;s &#8220;buff&#8221; them up. More muscular, some shadowy plate shoulders&#8230;nice.</p>
<h3>Succubus</h3>
<p>Oh, what fun we could have with the Warlock&#8217;s girlfriend! The current model could do with an overhaul anyway, just to make her a little sexier, a little less slapdash. She honestly looks like she probably did when a Blizzard artworker first drew her. So that would be a start. However, and as suggested over at <a title="WoW.com" href="http://wow.com" target="_blank">WoW.com</a>, what about a sexy Succubus based on the summoning race?</p>
<p>A green-breasted Orc Succubus or a short, frumpy Gnome one anyone? The potential is fantastic here. Hair styles, armour and choice of whips could all be altered too. In fact, give me the job, Blizzard, I&#8217;ll do you proud!</p>
<h3>Fel Hunter</h3>
<p>I&#8217;m one of those annoying Warlocks that has never, ever used the fel puppy to its potential. I see it as a PvP pet and I do precious little PvP. Always thought he was an ugly little bastard though and I suppose that is how he is meant to be. My thoughts on what you could do with this particular model are limited to complete overhauls, a choice of three distinctly models. If you&#8217;re a fel puppy fan I&#8217;m sure you have more detailed wishes &#8211; let me know what they are.</p>
<h3>Felguard</h3>
<p>Here I have an affinity &#8211; the Felguard was a constant companion as I ground my way from 60 to 70. The sudden ability to take down the Elite bugs in Silithus (yes, we go back THAT far) with almost no effort was amazing to me. Everyone kept telling me &#8220;Affliction for levelling, Drain Tank those mobs!&#8221; &#8211; but where&#8217;s the fun in that? I wanted my axe-swinging, bad-tempered, rebellious destruction machine alongside me. I even PvP&#8217;d with him for a while.</p>
<p>But I digress. The point is I <em>like</em> the way he looks and I wouldn&#8217;t want him changed too much. A different weapon, different coloured armour &#8211; that would be enough for me.</p>
<h3>Infernal</h3>
<p>What? He&#8217;s a big block of stone spewing green fel fire. He is what he is. Leave him be.</p>
<h3>Doomguard</h3>
<p>Love this guy. Make him bigger! Make him look meaner! Give him a weapon! Considering summoning him nearly kills me or one of my party I do believe he should be much, much bigger. Maybe half end game boss size. Seriously. His flappy little prance as he enters battle needs fixing too. He should either stomp or swoop, not tiptoe and flap. He is our ultimate, time-limited death dealer &#8211; let&#8217;s have him look that way, please Blizzard.</p>
<p>Finally, remember that epic quest chain to get your Dreadsteed? Remember how proud you were when you cast that spell for the first time and sat astride your flaming equine? Well, HELLO, BLIZZARD! TIME FOR A FLAMING WARLOCK EPIC FLIER! Here&#8217;s what <strong>Ghostwalker</strong> had to say about that&#8230;</p>
<blockquote><p><strong>Q.</strong><span style="font-weight: bold;"> Would we consider adding a warlock-specific flying mount? Warlocks have promised to never complain again should such a feature be added. Okay, not really&#8230; </span><br style="line-height: 0.5em;" /><br style="line-height: 0.5em;" />A.I think it fits the warlock kit pretty well to have some kind of crazy flying demon. We don&#8217;t have any art for such a creature yet, but we&#8217;ll keep it in mind. You&#8217;d have to go back to Dire Maul to get it. Okay, not really&#8230;</p></blockquote>
<p>Yeah, right&#8230;</p>
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		<title>Guild Drama #2 or Your Guild Needs YOU</title>
		<link>http://inoperanteonline.com/2009/07/guild-drama-2-or-your-guild-needs-you/</link>
		<comments>http://inoperanteonline.com/2009/07/guild-drama-2-or-your-guild-needs-you/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 10:54:44 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[dps]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[guild recruitment]]></category>
		<category><![CDATA[healers]]></category>
		<category><![CDATA[mage]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[priest]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[shaman]]></category>
		<category><![CDATA[tanks]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[warrior]]></category>

		<guid isPermaLink="false">http://inoperanteonline.com/?p=337</guid>
		<description><![CDATA[Guild recruitment and raid party make-up &#8211; two things I am struggling to get to grips with. I don&#8217;t want to invite any old player to the Guild but I know we need more. Not least so I can begin to put together set raid groups. That&#8217;s where raid party make-up comes in. What is]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-bottom: 5px; margin-top: -45px; margin-right: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Finoperanteonline.com%2F2009%2F07%2Fguild-drama-2-or-your-guild-needs-you%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Finoperanteonline.com%2F2009%2F07%2Fguild-drama-2-or-your-guild-needs-you%2F&amp;source=Inoperante2&amp;style=normal" height="61" width="50" /><br />
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<p><img class="alignright size-full wp-image-333" title="GANK Inc" src="http://inoperanteonline.com/wp-content/uploads/2009/07/gank-inc-logo.jpg" alt="GANK Inc" width="300" height="300" />Guild recruitment and raid party make-up &#8211; two things I am struggling to get to grips with.</p>
<p>I don&#8217;t want to invite any old player to the Guild but I know we need more. Not least so I can begin to put together set raid groups. That&#8217;s where raid party make-up comes in. What is optimal?</p>
<p>With dual spec this is much easier now, of course, but still&#8230;you have a 10-man raid, what&#8217;s the best group? I&#8217;d say this:</p>
<ul>
<li>Main Tank</li>
<li>Off Tank</li>
<li>3 x Healers</li>
<li>2 x Melee DPS</li>
<li>3 x Ranged DPS</li>
</ul>
<p>This is, of course, dependent on the boss in question, where you would perhaps prefer three melee DPS, one tank or whatever. Dual spec <em>should</em> give you those options to be fair, even with a set raid group. But there will inevitably be a bit of swapping in and out of other Guild members or ALTs. That, however, is what I want to try and avoid.</p>
<p>I know who I want in GANK Inc&#8217;s premier raiding group. They will be the same 10 that will form the core of our 25-man group. It comprises this:</p>
<ul>
<li>Main Tank: Paladin</li>
<li>Off Tank: Warrior</li>
<li>Healer 1: Priest (also DPS)</li>
<li>Healer 2: Paladin</li>
<li>Healer 3: Druid (also Tank)</li>
<li>Melee 1: Rogue</li>
<li>Melee 2: Druid (also Tank/Healer/Ranged)</li>
<li>Ranged 1: Warlock (me!)</li>
<li>Ranged 2: Mage</li>
<li>Ranged 3: Shaman (also Healer)</li>
</ul>
<p>From that group only the Shaman spot is open and I have a couple of candidates for it. The problem with this? It will inevitably upset at least three people in the Guild. I <em>know</em> it will.</p>
<p>Never mind the fact that it is highly unlikely that I will get these 10 on all the time at every raid and so the others will get a chance. Never mind the fact that a second raid group will be set up as soon as possible in which they will be the most important members. The fact that they aren&#8217;t first choice in my preferred raiding team will not go down well. Guild Drama <em>will</em> commence.</p>
<p>So I need to recruit and I need to find a good, solid, dependable and adult raid leader. One who has his or her own idea of what <em>their</em> preferred raid party is made up from. At the same time I need Guild members who will accept this situation. Any takers?</p>
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		<title>Your best WoW online resources</title>
		<link>http://inoperanteonline.com/2009/03/your-best-wow-online-resources/</link>
		<comments>http://inoperanteonline.com/2009/03/your-best-wow-online-resources/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 14:19:49 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[professions]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[websites]]></category>

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		<description><![CDATA[No matter how good a player you think you are, or how well you think you know your class, you can ALWAYS learn more. And each and every one of us goes straight to the internet to do it. Here&#8217;s a definitive list of sites that will improve your WoW experience and you as a]]></description>
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			</a>
		</div>
<p><img class="alignright size-full wp-image-116" title="The Warlock's Den" src="http://inoperanteonline.com/wp-content/uploads/2009/03/den.jpg" alt="The Warlock's Den" width="300" height="197" />No matter how good a player you <em>think</em> you are, or how well you <em>think</em> you know your class, you can ALWAYS learn more. And each and every one of us goes straight to the internet to do it.</p>
<p>Here&#8217;s a definitive list of sites that will improve your WoW experience and you as a player.</p>
<ul>
<li><a title="The Warlocks Den" href="http://wowmb.net/" target="_blank">The Warlock&#8217;s Den</a> &#8211; Pure &#8216;lock support.</li>
<li><a title="Wowhead" href="http://www.wowhead.com" target="_blank">Wowhead</a> -Talent calculators, loot/item search and quest help. Unrivalled.</li>
<li><a title="Allakhazam" href="http://wow.allakhazam.com/" target="_blank">Allakhazam</a> &#8211; Forums for all classes, playstyles and needs. Plus WoW news.</li>
<li><a title="ElitistJerks" href="http://elitistjerks.com/" target="_blank">ElitistJerks</a> &#8211; Be the best of the best of the best. Or be abused.</li>
<li><a title="WoWWiki" href="http://www.wowwiki.com" target="_blank">WoWWiki</a> &#8211; Just the facts, ma&#8217;am, just the facts. As much as a wiki can provide.</li>
<li><a title="Curse" href="http://wow.curse.com/" target="_blank">Curse</a> &#8211; all your addon needs.</li>
<li><a title="WoWMatrix" href="http://www.wowmatrix.com/" target="_blank">WoWMatrix</a> &#8211; Manage all those addons, fast and intelligently.</li>
<li><a title="Petopia" href="http://petopia.brashendeavors.net/" target="_blank">Petopia</a> &#8211; Hunter? This is for you.</li>
<li><a title="WoW Fishing &amp; Cooking Guide" href="http://www.almostgaming.com/wowguides/wow-fishing-and-cooking-guide" target="_blank">AlmostGaming: Fishing &amp; Cooking Guide</a> &#8211; 1-450 for all.</li>
</ul>
<p>These are the ones I use on a regular basis. There other, equally as useful websites out there (&#8220;Thottbot!&#8221; I hear many of you cry!) and if you think I should know about them &#8211; tell me! I&#8217;m especially looking for <em>really</em> good Warrior and Rogue sites&#8230;</p>
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		<title>champion of the frozen wastes</title>
		<link>http://inoperanteonline.com/2009/03/champion-of-the-frozen-wastes/</link>
		<comments>http://inoperanteonline.com/2009/03/champion-of-the-frozen-wastes/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 21:59:05 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[malygos]]></category>
		<category><![CDATA[titles]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[weapon]]></category>

		<guid isPermaLink="false">http://inoperante2.wordpress.com/?p=52</guid>
		<description><![CDATA[A good night&#8217;s work here. Malygos 10 downed to earn my Frozen Wastes title, but more importantly the Greatstaff of the Nexus dropped &#8211; and I won it! Check me out!]]></description>
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<p>A good night&#8217;s work here. Malygos 10 downed to earn my Frozen Wastes title, but more importantly the <a href="http://www.wowhead.com/?item=40489" target="_blank">Greatstaff of the Nexus</a> dropped &#8211; and I won it!</p>
<p>Check me out!</p>
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		<title>Dual-Speccing Across the WoW-niverse&#8230;</title>
		<link>http://inoperanteonline.com/2009/02/dual-speccing-across-the-wow-niverse/</link>
		<comments>http://inoperanteonline.com/2009/02/dual-speccing-across-the-wow-niverse/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 13:50:54 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[affliction]]></category>
		<category><![CDATA[demonology]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[dual speccing]]></category>
		<category><![CDATA[healer]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[patch 3.1]]></category>
		<category><![CDATA[priest]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[warlock]]></category>

		<guid isPermaLink="false">http://inoperante2.wordpress.com/?p=44</guid>
		<description><![CDATA[With 3.1 comes dual speccing &#8211; at a pretty hefty cost, however. What is it? Once you paid for the dual speccing&#8230;.&#8217;talent&#8217;, I suppose I&#8217;d better call it, you will be able to switch between two different talent specifications at the click of a button. The &#8216;talent&#8217; will also switch your chosen glyphs and action]]></description>
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<p>With 3.1 comes dual speccing &#8211; at a pretty hefty cost, however.</p>
<h2><span style="color:#cc99ff;">What is it?</span></h2>
<p>Once you paid for the dual speccing&#8230;.&#8217;talent&#8217;, I suppose I&#8217;d better call it, you will be able to switch between two different talent specifications at the click of a button. The &#8216;talent&#8217; will also switch your chosen glyphs and action bar set ups (though how this will work with Bartender etc is yet to be seen). Importantly, this will be <strong><span style="text-decoration:underline;">at no cost to you</span></strong>.</p>
<p>The easiest way to demonstrate this is, mid-raid you lose a healer. You have three tanks with you but one is largely redundant. Your Druid hits his dual spec button and there he is, fully talented, glyphed and action bar-ed as a healer. He need only switch his gear. (In comes <a title="Outfitter" href="http://wow.curse.com/downloads/wow-addons/details/outfitter.aspx" target="_blank">Outfitter</a>, proving even more valuable now.)</p>
<p>Sounds good, right? It is, but&#8230;</p>
<h2><span style="color:#993366;"><span style="color:#cc99ff;">What does it cost?</span> </span></h2>
<p>Available from level 40, presumably from your Class Trainer, you can buy the dual spec &#8216;talent&#8217; for a &#8216;mere&#8217; 1,000g. For level 80&#8242;s or those alts with level 80 sugar daddies, that&#8217;s no problem. But for your fist time level 40, that&#8217;s going to be quite the challenge!</p>
<p>Not that you&#8217;d need to dual spec below, say, level 70 anyway?</p>
<h2><span style="color:#cc99ff;">What use for warlocks?</span></h2>
<p>Clearly, this option is is better suited to the Druid/Priest/Paladin when it comes to end game raiding and the like, but it&#8217;s useful for EVERY Class when you consider PVE and PVP specs. I can&#8217;t see too much point in having dual specs for raiding personally, but a warlock&#8217;s spec for PVE is vastly different from that for PVP. </p>
<p>Think Destro to Demo/Affliction if you like. You know what you prefer for each kind of gaming. In this, it will shine. And, quite possibly, SAVE you money. </p>
<p>I know it may well lead to me PVP-ing a LOT more, as there&#8217;s no way I could ever be bothered to respec every time. Any time I PVP I do it in my raiding gear and raiding Destro spec. As you can imagine, the results are not usually pretty&#8230;</p>
<p>So&#8230;overall a GOOD THING, in the Dead Man&#8217;s opinion. Does it seem like value for money to you?</p>
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		<title>WoW 3.1 Patch Notes for Warlocks</title>
		<link>http://inoperanteonline.com/2009/02/wow-31-patch-notes/</link>
		<comments>http://inoperanteonline.com/2009/02/wow-31-patch-notes/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 09:31:21 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[+hit]]></category>
		<category><![CDATA[3.1 patch]]></category>
		<category><![CDATA[affliction]]></category>
		<category><![CDATA[demonology]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[warlock]]></category>

		<guid isPermaLink="false">http://inoperante2.wordpress.com/?p=38</guid>
		<description><![CDATA[So the patch notes are out and despite the fact they are, as ever at this early stage, very much provisional, let&#8217;s take a look at those affecting the warlock, shall we. Affliction Skills Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%) Curse of Recklessness has]]></description>
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<p>So the patch notes are out and despite the fact they are, as ever at this early stage, very much provisional, let&#8217;s take a look at those affecting the warlock, shall we.</p>
<h2><strong><span style="color:#cc99ff;">Affliction</span></strong></h2>
<p><strong>Skills</strong></p>
<ul>
<li>Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)</li>
<li>Curse of Recklessness has been removed from the game.</li>
<li>Curse of Weakness now reduces armor by 5% along with its previous effect.</li>
</ul>
<p><strong>Talents</strong></p>
<ul>
<li>Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.</li>
<li>Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)</li>
<li>Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.</li>
<li>Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)</li>
<li>Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.</li>
<li>Frailty has been renamed Improved Curse of Weakness (Tier 2).</li>
<li>Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)</li>
</ul>
<h2><strong><span style="color:#cc99ff;">Demonology</span></strong><br />
<strong></strong></h2>
<p><strong>Skills</strong></p>
<ul>
<li>Enslave Demon penalties have been reduced. While enslaved, the time between the demon&#8217;s attacks is increased by 30% and its casting speed is slowed by 20%. (Previously attack speed was increased by 40% and casting speed slowed by 30%)</li>
</ul>
<p><strong>Talents</strong></p>
<ul>
<li>Fel Synergy has been moved from Tier 8  to Tier 1. You have a 50/100% chance to heal your pet for 50/30% of the amount of damage done by you.</li>
<li>Mana Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5. Your demon now gains 100% of the mana you gain when you gain mana from Drain Mana or Life Tap spells</li>
<li>Master Conjuror (Tier 5) now increases the combat ratings gained from your conjured Firestone and Spellstone by 150/300%. (Previously 15/30%)</li>
<li>Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)</li>
<li>Demonic Empathy has been removed from the game.</li>
<li>Demonic Sacrifice has been removed from the game.</li>
<li>Improved Enslave Demon has been removed from the game.</li>
<li>*New Talent* Nemesis, Tier 9, 3 point talent &#8211; Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.</li>
<li>*New Talent* Decimation, Tier 8, 2 point talent &#8211; When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.</li>
<li>*New Talent* Molten Core, Tier 6, 3 point talent &#8211; Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 12 sec.</li>
</ul>
<h2><strong><span style="color:#cc99ff;">Destruction</span></strong><br />
<strong></strong></h2>
<p><strong>Talents</strong></p>
<ul>
<li>Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.</li>
<li>Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 15 sec of your Immolate or 8 sec of your Shadowflame.</li>
<li>Backlash has been moved from Tier 7 to Tier 5.</li>
<li>Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It now states when you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.</li>
<li>Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)</li>
<li>Aftermath (Tier 2) now increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.</li>
<li>Cataclysm (Tier 2) now reduces the Mana cost of your Destruction spells by 4/7/10%. (Previously increased hit chance with destruction spells and reduced mana cost by 1/2/3%)</li>
<li>Improved Shadow Bolt (Tier 1) changed to Increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.</li>
<li>Molten Core moved to demonology.</li>
<li>*New Talent* Molten Skin, Tier 2, 3 point talent &#8211; Reduces all damage taken by 2/4/6%.</li>
</ul>
<p>The biggest changes for me are those to Cataclysm and Suppression. If you&#8217;re a Destro &#8216;lock (as I am) you now have to spec into Suppression unless you want to chase +Hit on your gear to over 400. With Cataclysm the cap was 368 and this was hard enough with the yawning chasm between quest/5 man rewards and 25 man Naxx. 10 man Naxx simply didn&#8217;t give +Hit.</p>
<p>So now I have to shift 5 points over to Affliction from Destruction &#8211; but I still need Cataclysm! We&#8217;ll see how it pans out, of course, but it looks to me like there will be work to do on resepccing once 3.1 hits.</p>
<p>In addition, we have Molten Core moving over to Demonology. What the hell? I have to split my points over THREE trees? Again, we&#8217;ll see&#8230;</p>
<p>A new talent for Destro &#8216;locks is Molten Skin. 2/4/6% damage reduction. I&#8217;m not seeing its use for raiding personally&#8230;</p>
<p>Some good things, however. The change to Siphon Life is brilliant. So good, I want to respec to Affliction just to try it out. Pandemic I also like and the fact that Curse of Elements has been buffed is also excellent. I would hope every raid now needs two Warlocks and one of them is on CoE duty. MASSIVE damage boost to the raid. </p>
<p>There are other changes to the Destro tree that may balance out the moans I&#8217;ve made about +Hit and there are significant changes to the Demonology tree that I can&#8217;t really discuss as I haven&#8217;t played Demo in a loooong time.</p>
<p>I&#8217;d appreciate your thoughts on that, as well as everything else mentioned.</p>
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