Posts tagged talents
CATACLYSM: First impressions
Aug 22nd
What blog even vaguely related to World of Warcraft would be complete without a post (or million) on Cataclysm? None is the answer. So here are my first impressions on the various eye-popping revelations from Blizzcon Day One.
Let’s start with what is probably the most talked about point; new races.
New Races
For the Horde, Goblins. For the Alliance, Worgen.
As a dedicated Horde player I feel a little cheated by this. Worgens are COOL. Goblins are small Orcs or green Gnomes. I HATE gnomes. Having said that, Blizzard has previewed some pretty cool things for the Goblin race, including:
- Rocket Jump – Activate your rocket belt to jump up to 20 yards, every 2 min
- Rocket Barrage – Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
- Time is money – Cash in on a 1% increase to attack and casting speed.
- Best Deals Anywhere – Best possible gold discount, regardless of reputation.
- Pack Hobgoblin – Calls in your personal servent, allowing you bank access every 30 min.
- Better Living Through Chemistry – Alchemy skill +15, Your potions give more health / mana
- Goblins can be all classes except Paladin or Druids
I like the gold discount, the Hobgoblin and the rocket belt ideas. I envisage a LOT of Goblin bank ALTs! I will certainly abandon my level 20 Druid for a new Goblin bank ALT.
Goblins will be able to be any class except Paladins and Druids. Which makes sense, though a caster Goblin seems very odd to me! On to the Worgen then.
The Lore states that the gates to Gilneas have been destroyed but the Humans have been transformed into Worgen and are befriended by the Night Elves. Ok then. I can buy that. I would just have liked them to have been befriended by the Blood Elves, that’s all. Seriously…they are cool. Blizzard, however, have managed to temper my annoyance. I had been under the impression that Worgen form would have given some kind of boost to the character, but no. It is cosmetic.
When not in combat you can choose to be in Worgen or Human form but when in combat you automatically enter Worgen form. Your stats remain dependent on level, talents and gear. Ok, nice. And a nice touch, I like it. So skills then?
- Darkflight – Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
- Viciousness – Increase damage by 1%.
- Abberation – Reduced duration on Curses and Diseases used against you by 15%.
- Flayer – Skinning skill +15, you skin creature fast, and you don’t even need a knife.
- Worgens can be all classes except Paladins or Shamans
Nice skills. Not overpowered. Just nicely balanced and they make sense. The class thing I find odd. Worgen Priest seems at odds with the race to me, but maybe that’s a personal thing. It does, however, bring us onto something else in Cataclysm. New Race / Class combinations.
Race / Class Combos
Horde in brief:
- Orc Mage
- Undead Hunter
- Tauren Paladin
- Tauren Priest
- Troll Druid
- Blood Elf Warrior
Alliance in brief:
- Human Hunter
- Dwarf Mage
- Dwarf Shaman
- Night Elf Mage
- Gnome Priest
First thing to notice here is that the Dranei get no new classes to play. When you look at what they had left (Rogue, Warlock and Druid) you can see why, though I feel a Druid could have been done. The Horde now have two Druid races after all.
The coolest combination? Undead Hunter – IF when you tame a pet it becomes diseased like the animals in Felwood or skeletal like…like…skeletal mounts I guess! Awesome. I’m hoping. The Tauren Paladin has the potential to look fantastic. Size does matter to me, even though I play Undead. My Tauren Warrior exists purely becuase I wanted a BIG character! Troll Druid should be fun. I am assuming cat, bear, moonkin and tree forms will look different to the Tauren versions. Uglier, somehow…
On the Alliance side there is very little to get excited about. A Human Hunter should have been in the game from the start. A Night Elf mage might prove to look very nice. The Dwarf Shaman, however, will be really good fun to play I would think. Looking forward to seeing them running around as there are very few Dwarves on my server.
The Map
Where we will all be playing is going to change the way we view this game forever. Take a look at the trailer on the official Cataclysm website. Take a look at the map below. The world has changed. Forever. Kalimdor and the Eastern Kingdoms have been torn asunder and we now have to learn it all again. How fantastic is that!
What we have here is basically World of Warcraft 2. Areas that currently exist but serve no purpose are going to open up. All new areas, starter zones (level 1-15) for the Goblin and Worgen races, new dungeons and raids and old dungeons and raids revamped…hang on.
Old dungeons and raids revamped? Which?
Dungeons & Raids
Those of us who have been playing since before the Burning Crusade remember some encounters with fondness but know we’ll never see them again, even if we reroll. Until now.
Onyxia’s Lair will be done in 3.2.2 and a lot of people are excited about this. Cataclysm will see the Deadmines revamped…but for me…oh, yes…Shadowfang Keep gets brought up to speed! One of THE best dungeons in the game and so infrequently run. I sometimes run Inoperante through there for nostalgic reasons. Can’t wait to run it at 80-85 properly.
So far we know this:
- The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron’s Keep, Ragnaros will be here and he’s really pissed.
- Uldum will feature two new dungeons, the Lost City of Tol’vir and the Halls of Origination (a titan city)
- Grim Batol will have a level-up dungeon and a raid instance.
- Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
- The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
- Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.
How exciting. You’ll see on the map above where the new zones and dungeons will be. And it is fantastic see that Grim Batol has a purpose now.
Other News
There is so much in this expansion that it would be impossible to cover it all in one post and this is already getting lengthy, so a few other things that caught my eye are:
85 Level Cap
Just the right amount. Another 10 levels would prove to be a grind and a mad rush that meant you missed most of the content. Hopefully only five levels will allow people to take their time and enjoy. Except for those Guilds that simply MUST be the world/continent/realm first to complete endgame of course…
Warlock Shard Changes
- Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
- Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
- You get three shards per fight, they will regen very quickly out of combat.
- It will be possible to get more for long fights or mistakes through Drain Soul.
- Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
- Empowered Searing Pain : Next 3 Searing Pains crit
- Empowered Summon Demon : Instant Cast
- Empowered Soulfire : Instant Cast
- Empowered Fear : Instant Cast
- Empowered Death Coil : Longer Horror, more healing received.
- They are only used in combat, summons or demons won’t use your shards.
In theory – this will make life easier and will alter the dynamics of playing a Warlock just the right amount. It will certainly be nice to have an extra 32 bag slots…
Path of the Titans
The general idea is that while their won’t be huge changes to talent trees, you’ll just get more points and more direction in speccing your character to be more fun. We’ll see how this works out.
Conclusion
Cataclysm is going to give WoW a whole new lease of life. Stuck at 11 million(!) subscribers, Blizzard have clearly decided that this is necessary if they are to push on to 15 million+. For new players it should make the game more fun, more engaging. For existing players, even those who go back to 2004, this will be a breath of fresh air. There is nothing, so far, that I haven’t been at least interested in and at most thrilled by.
To be covered in separate posts: Professions, Itemisation, Lore, New Zones
WoW 3.1 Patch Notes for Warlocks
Feb 24th
So the patch notes are out and despite the fact they are, as ever at this early stage, very much provisional, let’s take a look at those affecting the warlock, shall we.
Affliction
Skills
- Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)
- Curse of Recklessness has been removed from the game.
- Curse of Weakness now reduces armor by 5% along with its previous effect.
Talents
- Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.
- Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)
- Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
- Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)
- Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.
- Frailty has been renamed Improved Curse of Weakness (Tier 2).
- Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)
Demonology
Skills
- Enslave Demon penalties have been reduced. While enslaved, the time between the demon’s attacks is increased by 30% and its casting speed is slowed by 20%. (Previously attack speed was increased by 40% and casting speed slowed by 30%)
Talents
- Fel Synergy has been moved from Tier 8 to Tier 1. You have a 50/100% chance to heal your pet for 50/30% of the amount of damage done by you.
- Mana Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5. Your demon now gains 100% of the mana you gain when you gain mana from Drain Mana or Life Tap spells
- Master Conjuror (Tier 5) now increases the combat ratings gained from your conjured Firestone and Spellstone by 150/300%. (Previously 15/30%)
- Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)
- Demonic Empathy has been removed from the game.
- Demonic Sacrifice has been removed from the game.
- Improved Enslave Demon has been removed from the game.
- *New Talent* Nemesis, Tier 9, 3 point talent – Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
- *New Talent* Decimation, Tier 8, 2 point talent – When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.
- *New Talent* Molten Core, Tier 6, 3 point talent – Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 12 sec.
Destruction
Talents
- Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.
- Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 15 sec of your Immolate or 8 sec of your Shadowflame.
- Backlash has been moved from Tier 7 to Tier 5.
- Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It now states when you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.
- Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)
- Aftermath (Tier 2) now increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
- Cataclysm (Tier 2) now reduces the Mana cost of your Destruction spells by 4/7/10%. (Previously increased hit chance with destruction spells and reduced mana cost by 1/2/3%)
- Improved Shadow Bolt (Tier 1) changed to Increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
- Molten Core moved to demonology.
- *New Talent* Molten Skin, Tier 2, 3 point talent – Reduces all damage taken by 2/4/6%.
The biggest changes for me are those to Cataclysm and Suppression. If you’re a Destro ‘lock (as I am) you now have to spec into Suppression unless you want to chase +Hit on your gear to over 400. With Cataclysm the cap was 368 and this was hard enough with the yawning chasm between quest/5 man rewards and 25 man Naxx. 10 man Naxx simply didn’t give +Hit.
So now I have to shift 5 points over to Affliction from Destruction – but I still need Cataclysm! We’ll see how it pans out, of course, but it looks to me like there will be work to do on resepccing once 3.1 hits.
In addition, we have Molten Core moving over to Demonology. What the hell? I have to split my points over THREE trees? Again, we’ll see…
A new talent for Destro ‘locks is Molten Skin. 2/4/6% damage reduction. I’m not seeing its use for raiding personally…
Some good things, however. The change to Siphon Life is brilliant. So good, I want to respec to Affliction just to try it out. Pandemic I also like and the fact that Curse of Elements has been buffed is also excellent. I would hope every raid now needs two Warlocks and one of them is on CoE duty. MASSIVE damage boost to the raid.
There are other changes to the Destro tree that may balance out the moans I’ve made about +Hit and there are significant changes to the Demonology tree that I can’t really discuss as I haven’t played Demo in a loooong time.
I’d appreciate your thoughts on that, as well as everything else mentioned.



