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	<title>inoperanteonline &#187; demonology</title>
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		<title>Dual-Speccing Across the WoW-niverse&#8230;</title>
		<link>http://inoperanteonline.com/2009/02/dual-speccing-across-the-wow-niverse/</link>
		<comments>http://inoperanteonline.com/2009/02/dual-speccing-across-the-wow-niverse/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 13:50:54 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[affliction]]></category>
		<category><![CDATA[demonology]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[dual speccing]]></category>
		<category><![CDATA[healer]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[patch 3.1]]></category>
		<category><![CDATA[priest]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[warlock]]></category>

		<guid isPermaLink="false">http://inoperante2.wordpress.com/?p=44</guid>
		<description><![CDATA[With 3.1 comes dual speccing &#8211; at a pretty hefty cost, however. What is it? Once you paid for the dual speccing&#8230;.&#8217;talent&#8217;, I suppose I&#8217;d better call it, you will be able to switch between two different talent specifications at the click of a button. The &#8216;talent&#8217; will also switch your chosen glyphs and action]]></description>
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<p>With 3.1 comes dual speccing &#8211; at a pretty hefty cost, however.</p>
<h2><span style="color:#cc99ff;">What is it?</span></h2>
<p>Once you paid for the dual speccing&#8230;.&#8217;talent&#8217;, I suppose I&#8217;d better call it, you will be able to switch between two different talent specifications at the click of a button. The &#8216;talent&#8217; will also switch your chosen glyphs and action bar set ups (though how this will work with Bartender etc is yet to be seen). Importantly, this will be <strong><span style="text-decoration:underline;">at no cost to you</span></strong>.</p>
<p>The easiest way to demonstrate this is, mid-raid you lose a healer. You have three tanks with you but one is largely redundant. Your Druid hits his dual spec button and there he is, fully talented, glyphed and action bar-ed as a healer. He need only switch his gear. (In comes <a title="Outfitter" href="http://wow.curse.com/downloads/wow-addons/details/outfitter.aspx" target="_blank">Outfitter</a>, proving even more valuable now.)</p>
<p>Sounds good, right? It is, but&#8230;</p>
<h2><span style="color:#993366;"><span style="color:#cc99ff;">What does it cost?</span> </span></h2>
<p>Available from level 40, presumably from your Class Trainer, you can buy the dual spec &#8216;talent&#8217; for a &#8216;mere&#8217; 1,000g. For level 80&#8242;s or those alts with level 80 sugar daddies, that&#8217;s no problem. But for your fist time level 40, that&#8217;s going to be quite the challenge!</p>
<p>Not that you&#8217;d need to dual spec below, say, level 70 anyway?</p>
<h2><span style="color:#cc99ff;">What use for warlocks?</span></h2>
<p>Clearly, this option is is better suited to the Druid/Priest/Paladin when it comes to end game raiding and the like, but it&#8217;s useful for EVERY Class when you consider PVE and PVP specs. I can&#8217;t see too much point in having dual specs for raiding personally, but a warlock&#8217;s spec for PVE is vastly different from that for PVP. </p>
<p>Think Destro to Demo/Affliction if you like. You know what you prefer for each kind of gaming. In this, it will shine. And, quite possibly, SAVE you money. </p>
<p>I know it may well lead to me PVP-ing a LOT more, as there&#8217;s no way I could ever be bothered to respec every time. Any time I PVP I do it in my raiding gear and raiding Destro spec. As you can imagine, the results are not usually pretty&#8230;</p>
<p>So&#8230;overall a GOOD THING, in the Dead Man&#8217;s opinion. Does it seem like value for money to you?</p>
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		<title>WoW 3.1 Patch Notes for Warlocks</title>
		<link>http://inoperanteonline.com/2009/02/wow-31-patch-notes/</link>
		<comments>http://inoperanteonline.com/2009/02/wow-31-patch-notes/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 09:31:21 +0000</pubDate>
		<dc:creator>Inoperante</dc:creator>
				<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[+hit]]></category>
		<category><![CDATA[3.1 patch]]></category>
		<category><![CDATA[affliction]]></category>
		<category><![CDATA[demonology]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[warlock]]></category>

		<guid isPermaLink="false">http://inoperante2.wordpress.com/?p=38</guid>
		<description><![CDATA[So the patch notes are out and despite the fact they are, as ever at this early stage, very much provisional, let&#8217;s take a look at those affecting the warlock, shall we. Affliction Skills Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%) Curse of Recklessness has]]></description>
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<p>So the patch notes are out and despite the fact they are, as ever at this early stage, very much provisional, let&#8217;s take a look at those affecting the warlock, shall we.</p>
<h2><strong><span style="color:#cc99ff;">Affliction</span></strong></h2>
<p><strong>Skills</strong></p>
<ul>
<li>Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)</li>
<li>Curse of Recklessness has been removed from the game.</li>
<li>Curse of Weakness now reduces armor by 5% along with its previous effect.</li>
</ul>
<p><strong>Talents</strong></p>
<ul>
<li>Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.</li>
<li>Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)</li>
<li>Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.</li>
<li>Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)</li>
<li>Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.</li>
<li>Frailty has been renamed Improved Curse of Weakness (Tier 2).</li>
<li>Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)</li>
</ul>
<h2><strong><span style="color:#cc99ff;">Demonology</span></strong><br />
<strong></strong></h2>
<p><strong>Skills</strong></p>
<ul>
<li>Enslave Demon penalties have been reduced. While enslaved, the time between the demon&#8217;s attacks is increased by 30% and its casting speed is slowed by 20%. (Previously attack speed was increased by 40% and casting speed slowed by 30%)</li>
</ul>
<p><strong>Talents</strong></p>
<ul>
<li>Fel Synergy has been moved from Tier 8  to Tier 1. You have a 50/100% chance to heal your pet for 50/30% of the amount of damage done by you.</li>
<li>Mana Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5. Your demon now gains 100% of the mana you gain when you gain mana from Drain Mana or Life Tap spells</li>
<li>Master Conjuror (Tier 5) now increases the combat ratings gained from your conjured Firestone and Spellstone by 150/300%. (Previously 15/30%)</li>
<li>Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)</li>
<li>Demonic Empathy has been removed from the game.</li>
<li>Demonic Sacrifice has been removed from the game.</li>
<li>Improved Enslave Demon has been removed from the game.</li>
<li>*New Talent* Nemesis, Tier 9, 3 point talent &#8211; Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.</li>
<li>*New Talent* Decimation, Tier 8, 2 point talent &#8211; When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.</li>
<li>*New Talent* Molten Core, Tier 6, 3 point talent &#8211; Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 12 sec.</li>
</ul>
<h2><strong><span style="color:#cc99ff;">Destruction</span></strong><br />
<strong></strong></h2>
<p><strong>Talents</strong></p>
<ul>
<li>Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.</li>
<li>Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 15 sec of your Immolate or 8 sec of your Shadowflame.</li>
<li>Backlash has been moved from Tier 7 to Tier 5.</li>
<li>Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It now states when you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.</li>
<li>Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)</li>
<li>Aftermath (Tier 2) now increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.</li>
<li>Cataclysm (Tier 2) now reduces the Mana cost of your Destruction spells by 4/7/10%. (Previously increased hit chance with destruction spells and reduced mana cost by 1/2/3%)</li>
<li>Improved Shadow Bolt (Tier 1) changed to Increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.</li>
<li>Molten Core moved to demonology.</li>
<li>*New Talent* Molten Skin, Tier 2, 3 point talent &#8211; Reduces all damage taken by 2/4/6%.</li>
</ul>
<p>The biggest changes for me are those to Cataclysm and Suppression. If you&#8217;re a Destro &#8216;lock (as I am) you now have to spec into Suppression unless you want to chase +Hit on your gear to over 400. With Cataclysm the cap was 368 and this was hard enough with the yawning chasm between quest/5 man rewards and 25 man Naxx. 10 man Naxx simply didn&#8217;t give +Hit.</p>
<p>So now I have to shift 5 points over to Affliction from Destruction &#8211; but I still need Cataclysm! We&#8217;ll see how it pans out, of course, but it looks to me like there will be work to do on resepccing once 3.1 hits.</p>
<p>In addition, we have Molten Core moving over to Demonology. What the hell? I have to split my points over THREE trees? Again, we&#8217;ll see&#8230;</p>
<p>A new talent for Destro &#8216;locks is Molten Skin. 2/4/6% damage reduction. I&#8217;m not seeing its use for raiding personally&#8230;</p>
<p>Some good things, however. The change to Siphon Life is brilliant. So good, I want to respec to Affliction just to try it out. Pandemic I also like and the fact that Curse of Elements has been buffed is also excellent. I would hope every raid now needs two Warlocks and one of them is on CoE duty. MASSIVE damage boost to the raid. </p>
<p>There are other changes to the Destro tree that may balance out the moans I&#8217;ve made about +Hit and there are significant changes to the Demonology tree that I can&#8217;t really discuss as I haven&#8217;t played Demo in a loooong time.</p>
<p>I&#8217;d appreciate your thoughts on that, as well as everything else mentioned.</p>
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