Mimiron

Mimiron

I’m not one for complaining about bosses. Having said that I do get frustrated at wiping on one particular boss from time to time. But this, I feel, adds to the joy of finally defeating him (or her – nods to Maiden, Freya et al).

BUT…and it is a big but…there are certain bosses where no matter how well you know the tactics, no matter how well your group is geared and no matter how well your group is drilled in the fight you still wipe more than you should. And the reason is the mechanics of the boss.

At first I thought Hodir was an example of this. He was taking too long. He wouldn’t go down when he should. I was thinking it was the mechanics. Too much can go wrong that is out of your hands. Not so. In essence, it was the collective failure of just two or three in the group. Apart from that one time when we attempted Hard Mode and the damn fire mage guy was considered out of line of sight because he was on the wall…sigh.

So no…Hodir is a practice fight that you should get down every time once you have cracked it. Not quite as easy as Thorim…but up there for sure.

The REAL pain in the ass, too much luck needed, slowing down your progression boss is…….Mimiron!

This guy…this guy must have more of my deaths notched on his bed post than the Alliance Guild, Might Rising. It’s not knowing the tactics. We have them sorted. It’s not individual error. Phases one through three are a piece of cake.

It is phase four. The amount of luck involved in successfully downing Mimiron in phase four is TOO HIGH.

I know there will be a lot of people reading this and thinking “We never have any problems…what’s up with this Guild?”

I’d probably be doing the same in your shoes. At first I put it down to a mental thing – we expected to die, didn’t expect to down him like we do on everyone else. But that can’t be true. We’ve downed him twice. We know our tactics work and work well. But every time we come to face him we wipe far too often before we finally get him. So it must be luck – and luck in phase four only.

It’s wasting time we want to put into General Vezax and then Yogg-Saron. The General has already proved to be an easier fight, though we have yet to down him as we truly learn the fight.

Something needs to be done about the little green-glowing robot and his big, shiny monstrosity, it really does.

Your thoughts?

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  5 Responses to “Of all the bosses in all the world…”

Comments (5)
  1. Agreed, it's has to be luck / randomly based, many times have we had both Shcok blast, and 'Spinning up' occur at the same time, aswell as the head firing off two shots at a clothie …

    It's just nuts, melle cant do anything as they flee the shockblast, and dodging the 'spinning up', healers are caught unable to do anything as the clothie takes a pounding from the head as they move the flee.

    *aghhh*

  2. I have never gone this far into Uld, but well thats because I dont raid like I used to but this fight sounds very similar to prince in karazhan and the fking infernal drops. You could go in with a pro group and still wipe because of infernal placement. I think its just blizz and there sick twisted sense of humor.

  3. Oneiroi – “Aghhh” – yes, that's pretty much how I feel most of the time!

    j0nes – Yes, think Prince x 3. Not just infernals. Swap infernals for rockets, add in a melee killer every 20 seconds or so and a spinning surge attack similar to Lurker in SSC and you're there!

  4. I have never gone this far into Uld, but well thats because I dont raid like I used to but this fight sounds very similar to prince in karazhan and the fking infernal drops. You could go in with a pro group and still wipe because of infernal placement. I think its just blizz and there sick twisted sense of humor.

  5. Oneiroi – “Aghhh” – yes, that's pretty much how I feel most of the time!

    j0nes – Yes, think Prince x 3. Not just infernals. Swap infernals for rockets, add in a melee killer every 20 seconds or so and a spinning surge attack similar to Lurker in SSC and you're there!

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